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| Posted by
dank
on
April 10, 2009
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Scores are an essential part in all games. They challenge the user while rewarding them at the same time. Keeping track of scores in Flash isn’t tricky to use, but it is important that they are implemented correctly.
Declaring The Variable
The fundamental building block behind a score is the variable. As you ought to have learned, variables are used to store objects, pointers, and [...]
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| Posted by
Chad Duncan
on
March 30, 2009
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Sound, whether in the form of music or sound effects, is an important part of any flash game. While you may be able to get away with controlling sound with the timeline in an animation, a game must be a bit more dynamic and you will almost always need to control the sound with actionscript. This tutorial will help you understand not only control sound in actionscript 2, but avoid potential problems that can occur.
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| Posted by
Chad Duncan
on
March 29, 2009
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Having the knowledge of how to simply aim and/or shoot is essential to many types of games. It can be done in many ways depending on the type of game but generally relies on the same concept.
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| Posted by
Chad Duncan
on
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Functions are very helpful in reducing the amount of code used throughout a flash for actionscript that may repeat several times throughout. They are simple to learn and use, and they are a common part of making Flash games.
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| Posted by
Chad Duncan
on
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Sometimes in game development, you may need to find the distances from one movieclip to another. For example, if you are creating enemy AI and you do not wish for the AI to see player at certain distances or want gunshots to do more damage at closer distances, it would be helpful to know this.
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| Posted by
dank
on
October 16, 2008
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Arrays make a great way to store and manage data in actionscript. However, sometimes just a single dimension may not be adequate for some situations such as when storing table data. Then you will need to either: define an array for each column for every row, or just make a one two-dimensional array.
A two-dimensional array [...]
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| Posted by
Chad Duncan
on
October 15, 2008
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This tutorial attempts to teach the basics of arrays in ActionScript. It explains how to create arrays, store information in arrays, and access elements in an array.
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| Posted by
dank
on
August 4, 2008
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In this tutorial, you will learn how to move a movieclip around the stage. This tutorial does not apply to ActionScript 3.0 .
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| Posted by
Chad Duncan
on
July 30, 2008
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In this tutorial, I will teach the basics of saving and loading. Flash has the ability to save a small .sol file on the user’s computer using SharedObjects. This is very useful to Flash games.
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